TEACHING WITH CONTRIVED EXPERIENCES
Contrived experience are "edited" copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom.These includes models,mock ups,specimens, objects, simulations and games.It is necessary for teachers so that students can really relate,picture out and understand the lessons selected is planetarium which is about the planets.They can picture out different planets in the universe wherein our naked eye can't see. It also makes our classes interactive and develop decision making skills and knowledge construction skills of our students.
DIFFERENCE BETWEEN GAME AND SIMULATION
1.A game is what one can play in a computer game whereas a simulation combines strategy and skills along with the game.
2.While a simulation is designed for evaluative or computational purposes, a game is designed for entertainment and educational purposes.
3.Accuracy is the upshot of simulations, and clarity is the upshot of games.
4.While a simulation is a serious effort to precisely represent a real phenomenon in another, a game is an artistic representation of some phenomenon.
5.When games are stylized, simulations are very detailed.
6.Games are known to suppress details whereas simulations elaborate on all the details.
7.The creators of simulations do not simplify designs in a deliberate manner and only as a concession to the intellectual and material limitations. The creators of games use designs elaborately and in a deliberate manner.
2.While a simulation is designed for evaluative or computational purposes, a game is designed for entertainment and educational purposes.
3.Accuracy is the upshot of simulations, and clarity is the upshot of games.
4.While a simulation is a serious effort to precisely represent a real phenomenon in another, a game is an artistic representation of some phenomenon.
5.When games are stylized, simulations are very detailed.
6.Games are known to suppress details whereas simulations elaborate on all the details.
7.The creators of simulations do not simplify designs in a deliberate manner and only as a concession to the intellectual and material limitations. The creators of games use designs elaborately and in a deliberate manner.
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